Showing posts with label GamesUpdate. Show all posts
Showing posts with label GamesUpdate. Show all posts

Tuesday, March 3, 2026

Anima Edimus Update 051

 Im still preparing for the 0.3.5.0 version. On end of this month. In comparation with the 0.3.0.0, this new version (until now), is more faster gameplay, and I improve the evasion system (besides another stuffs, like cleaning code, solving bugs, adding enemies, etc).

By the way, that is the new desing for MK08 (the main playable character you are seeing in the video).




Saturday, June 14, 2025

Math Gynoids Update 02

 The first update was the version I uploaded a year ago on my itch page.

Due is a game easy to develop, I will see if I can finish it.

Is just an automatic run, where my gynoids must resolve math problems and answer correctly questions about culture in general, to defeat enemies and keep running until complete the level.




Tuesday, February 18, 2025

Anima Edimus Update 044

 Another update.    I would like to hire some persons (only professional) to focus in the background.   I dont want backgrounds like "modern pixelart games".  I want backgrounds like Metal Slug quality, but ... I dont have money :S   

Since years people dont help on Patreon/Kofi.   Just a few ones, but, absolutly not enought U_U

This proyect will die soon or later, I know ðŸ™ƒ


Monday, February 17, 2025

Thursday, February 13, 2025

The Wonderful and Tasty Nuxven - Update 009

 Another update of the Nuxven game.   I already change the old small sprites, for the new one bigger sketches.



Monday, February 10, 2025

Anima Edimus Update 043

 A little more gampeplay of the other gynoid:  MK Sayler Shadow Ã’uÓ




Saturday, February 1, 2025

The Wonderful and Tasty Nuxven - New Size Concept


 


[ENGLISH]

In the before version, my characters size body base I have been using for years, has a size of 48p of height (a little bigger than Metal Slug series).

But now, Im using 64p base body, and this allow me to do better proportions between characters, and is a little easy for me do the bodies ... but it late more :S

If I do 48p of height characters, I suffer for make the small details; if I do the 64p of height, I suffer for the time consume ...

That new size Is like a double edged knife

¯(ツ)

[ESPAÑOL]

En la versión anterior, el tamaño base de mis personajes que he estado trabajando por años, es de 48p de altura (un poco más grandes que los de la saga Metal Slug)

Pero ahora, estoy usando un tamaño de cuerpo base de 64p, y esto me permite hacer mejores proporciones entre los personajes, y es un poco más fácil para mí hacer los cuerpos ... pero tarda más :S

Si hago 48p de altura, sufro para hacer los pequeños detalles; si hago el de 64p, sufro por el tiempo que tarda ...

Es como un arma de doble filo

¯(ツ)/¯