So long with no using my personal blog. Oh well ... here are two updates of the Anima Edimus.
In the first, I improved the style of the sprites compared to previous versions. I think it looks better now and the "run" animation looks more dynamic than the previous version. Additionally, I decided to add transitions between "idle -> run" and "run -> idle". Being "retro" it's supposed to not have smoothness transition animations, but well, I like it that way.
Besides, now can pilote a mecha! yes!
For the Update #035, finally, since long time I wanted to show you that style of gameplay. I like to see the protagonist in third person, hehe
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